The days are fleeting out on the ice. The days are fleeting everywhere, now, but out on the barrens of Kergüs they are even further lessened. Time is thin here. It stretches, twists, freezes. Shatters.
Miseries grip the world, inevitable and unending. The Doomsayers scream that they can’t be stopped, that the end is nigh, that the seventh Misery will come and the world will burn. Verhu’s word has never yet been wrong.
And yet.
Yet.
Maybe there is hope out there in the ice, where time rolls like sludge. Where the end is, perhaps, not quite so inevitable.
About the book:
In The Bluelight is an adventure for designed to be played over two or three sessions. Delve into a frozen dungeon deep beneath the barren wastes of Kergüs, where an ancient artefact that holds the power to stop the Miseries afflicting the world lies buried beneath the ice. There is treasure frozen into the icy walls, too, and if you were to extract it you would return home rich. But the thaw that opened the Ice Vaults will not last forever, and if the characters tally too long they’ll find themselves trapped inside the glacier for the rest of their short, shivering lives.
Winner of
The Team:
Editing by Steven Thurston.
Everything else by Chris Bissette.
Published by Loot the Room
44 pages. 135gsm recycled natural interior, 250gsm silk cover with matte lamination and silver foil stamping, saddle stitched. PDF included.